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Special Edition Texture Pack An awesome texture pack by Wh17E_3aG13, created especially for Call of Pripyat: Special Edition. The textures and bump maps cover all guns, grenades, bolts, binoculars, player hands and arms. They are not anything over the top, but are different enough to be a refreshing change for players.
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Dynamically Degrading HUD This feature is intended for those who would like the added visual feedback of wearing a dynamically degrading hud but without a restricted field of view. Your computer monitor itself is now the hud, so it will get more holes and cracks in it as your helmet's condition degrades. This was not included in Special Edition because the hud overlay remains displayed during cutscenes and does not work with the all-in-one body armors. Missing Lassie Bump Maps Bump maps by Wh17E_3aG13 to compliment Lassie's unique look.
Her doggles now look solid and are suitably reflective. This will be included as standard in the next version of Special Edition.
Updated AtmosFear Patch This updated patch eliminates the need to remove the 'Shaders' folder from the Special Edition gamedata before applying it. So installing AtmosFear 3 with Smart Mod Manager now only requires you to copy / paste the AtmosFear 3 patch over the Special Edition gamedata folder before merging. Add Dynamic Game Relations This feature increases a faction's attitude towards the player by 25 when you heal a faction member. This was not included in Special Edition because you could potentially end up with both Duty and Freedom as friendly factions. Add Lootable Armor This feature means there is a 25 percent chance that the armor worn by some NPCs will be available to loot from their corpses. There is a 15 percent chance that the armor's condition will be between 50 and 80 percent, and the rest of the time between 10 and 50 percent. This was not included in Special Edition due to gameplay balancing.
Characters have always 'levelled-up' in vanilla S.T.A.L.K.E.R. Through gaining access to newer armor, guns and artifacts. Making them so easily obtainable through looting creates a big impact on the feeling of player progression you would normally get during a playthrough. Add More Forgiving Trade Values This feature provides the player with more realistic prices when they sell items to traders. To compensate for the higher trade prices, food, item and ammo drops have been almost halved in most cases. This will be included as standard in the next version of Special Edition.
The currently low prices help balancing a lot, but take away the feeling of playing an unmodded game because they are just so ridiculously small. Add Radiated Water This makes all the puddles and ponds in the game highly radiated.
This was not included in Special Edition because Zaton contains a lot of wet areas and the high radiation of each puddle/pond may annoy some players. Add Random Stash Loot This feature randomises stash content so that weapons are located in different stashes on each playthrough. It also provides a summarised contents list for when you hover your pointer over a stash icon in the PDA's map. This was not included in Special Edition because stash items are moved slightly and this can sometimes cause items to be taken by NPCs or fall through objects. Restore Non-Radiated Food This removes radiation from almost all food items.