Mta Roleplay Scripts

Mta Roleplay Scripts 3,9/5 9228 reviews

Since vG-Roleplay scriptings got leaked, MTA roleplay lost one of the best gamemodes ever. Everyone got acess to this unique scripts and began to throw out roleplay servers, making the original server dying, after years of existence. Mojo master winamp plugin

So I've heard a lot things about MTA that they have lots of features. Question who. Like when MTA is better with more scripts etc. Why wouldn't.

I thing this is a huge LACK OF RESPECT from everyone who doesn't seem to understand the word 'copy-righting'. If we'd type 'Roleplay' one year ago. We'd be able to see Valhalla Gaming Roleplay and some other RPG servers, legit servers. Right now we get twenty different communities. I wouldn't even say communties since a community is made with supportful players and memberbase and also. Communities should last for at least some years.

Not like we see today, 1 month of existence then they got bored of it and then close it. So to emerge Roleplay again, I request all the support from our community, Multi Theft Auto to speak higher and get all the servers who're using Valhalla Gaming scripts to be shutdown and the ones who would come up. Why's everyone soo f*cking power-hungry that can't think in emerging all thoose communities together? I know that wouldn't work, that's why shutting all thoose down would solve the problem and bring the old master roleplay community back. If you don't understand why am I caring soo much about this, then don't try. But think in this phrase.

'Today me, tomorrow you'. The rule is fine, but the fact is, no one can protect their scripts. MTA has clearly not looked at this common issue very well. Most of the scripts that have been stolen are stolen with attacks and hacking through illegal measures. It's not something anyone can just 'protect' as you say. Even if they all were compiled, they'd still be able to get a copy of the files from the source with hacking.

And yes, people do hack through layers of firewall in order to get codes. Your compiling measures and encryption is only useful for client-side files. Valhalla Gaming code was stolen, or actually leaked, by a former MTA developer.

So why should we trust MTA on all these things. Nobody wanted the code to be stolen, but it still was even though the owners tried to go against it. It might be late now, yes, but you could just think about the whole idea instead of just telling us to keep them safe. Even your networking module can be found from some developer's computer for sure. Had to come straight with this because I'm annoyed. Valhalla Gaming code was stolen, or actually leaked, by a former MTA developer.